"The beautiful Townscaper is now available to try in your browser". "Townscaper heading to iOS and Android on 20 October". ^ "Townscaper Coming to Android and iOS October 20" (Press release).^ Whitehead, Thomas (August 26, 2021)."Cute town building toy Townscaper has left early access". Islanders, a minimalist city-builder released in 2019.Tilly Lawton of Pocket Tactics wrote: " Townscaper serves up a gorgeous, illustrative art style, serene sound design, and a simple concept that’s sure to put you at ease." See also Now that it's out for real, I don't doubt it'll keep popping back in for a quick vacation for many months to come." Natalie Clayton of PC Gamer wrote: " Townscaper may not have the complexity of a Cities: Skylines, but its quaint towns littered with cobbled streets and old churches, dockyards and lighthouses feel more instantly homely than the sterile American-styled metropolises of "real" city-builders." Ĭhristian Donlan of Eurogamer wrote: " but met on its own terms, diving in when you've a few spare minutes to lay down a new neighbourhood, Townscaper is an absolutely joyous little time waster that's kept me busy since it first hit early access last year (opens in new tab). The Nintendo Switch edition received a score of 63%, indicating a mixed or average reception. The PC edition of Townscaper received a critic score of 86% according to review aggregator Metacritic, indicating generally favorable reviews. Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design. Townscaper was developed by Swedish developer Oskar Stålberg, who previously worked on Bad North. This allows for towns that feel more organic and unstructured when compared to similar games that are based on regular grids. Townscaper takes place on a large distorted grid set in an infinite sea. This method of rule-based decoration allows arches, gardens, and stairways to be created without specific user instruction. Various "rules" dictate these blocks' appearances, with some appearing as spires and others as balconies. Users construct an island town by placing and removing colored blocks on an ocean. Townscaper has no inherent objective or story and has been described by developer Stålberg as "more of a toy" than a game. It features low poly graphics and a simple, minimalist user interface. It was later ported to Xbox One, Xbox Series X/S, and web browsers (as a demo) in December 2021. The mobile version was released in October 2021. A port to the Nintendo Switch was released in August 2021, alongside which the Steam version left early access. It was released for PC and Mac on the Steam platform in August 2021 by developer Oskar Stålberg. The other way to go is try to make the algorithm more complicated, whether by machine learning / genetic algorithms, or by comparing with data.Townscaper is an indie city builder video game. $n \times n$ can be formed from some chosen initial data? Sure the pictures turn out looking pretty, but it could also be an interesting combinatorial question how many patterns of square size In the case of non-tightly constrained tilesets, I would expect many different equivalent solutions with sufficiently large boundary. The whole solution on the region is just a function of the matching rules, shape and chosen boundary condition. One interesting property of the Penrose tilings (if I remember correctly) is: For any patch of a tiling also a toplogical disk, orientation and placement of all interior tiles is determined by the ring of tiles around the edge of the disk. Is anything like this available in Wolfram Function Repository? This is very well related to some of the other algorithms for growing Penrose tilings and to the Multicomputational Paradigm. Also, Silvia, nice work finding the WaveFunctionCollapse github, and the subsequent blog post.
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